The Chronicles of Declan Pierce - Volume 5

The Chronicles of Declan Pierce - Volume 5

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The Chronicles of Declan Pierce – Echoes of the Veilheart

Declan Pierce has crossed boundaries most magicians can only dream of. In this fifth volume, his journey into the magical unknown takes a quiet yet powerful turn as he follows a magic portal and a gut feeling to a hidden realm—the Nether. There, in the ancient Elven village of Elfhalm, Declan uncovers long-forgotten truths about his bloodline, the origin of shadow magic, and a power once wielded by the legendary Kael Umbros.

As he learns to control a teleportation amulet that connects the realms, Declan finds an unexpected ally in Nenica, a mysterious elven guide with knowledge of Declan's family lineage. But back on Earth, tensions rise. The fragile truce between magical factions threatens to fracture, and a high-stakes parlay with the Mist may be Declan’s only chance to broker peace. Echoes of the Veilheart is a haunting and introspective chapter in the Declan Pierce saga.

The tricks presented in the Echoes of the Veilheart take a turn towards hard-hitting mentalism. The effects detailed in this chapter of the Declan Pierce saga will appeal to both mentalist purists as well as cardicians looking to upgrade their repertoire with some powerful mental magic.

Tricks

  • The King's Gambit - The magician removes a folded-up prediction, leaving it in full view on the table. He then invites a participant to select 5 random cards from the deck. The cards are placed face down on the table and mixed by the participant, who then freely places the prediction on any card of their choosing. The selected card is then shown to match the card that is written on the prediction.
  • Perfect Ambiguity - An impossible discovery of a thought of card. Presented as a prophecy with more than one interpretation, the magician nearly instantly discovers the card only constructed in the mind of the participant - a card which could have been constructed in more than one different way.
  • Pocket ESP - A perfectly simple yet powerful reveal of a participant's thought of ESP symbol. The participant is asked to think of any of the five ESP symbols. Each of the five symbol cards is placed in the magician's pocket. The magician then slowly removes each symbol one at a time, revealing the participant's thought of symbol as the last card removed.
  • The Nethermind - A feat of pure mentalism with a stack of blank card-stock billets. A participant is invited to remove a card and secretly write down an item they own that is precious to them. The card is then lost face down in the pack. Under the fairest conditions, the performer is able to divine what the participant wrote on the card, while the participant is then able to intuit the exact location of their card in the pack.

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The Chronicles of Declan Pierce - Volume 5
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